iphone-ea

So amidst the hours and hours of studying for my law school exams, I felt I’d take a short breather and share my thoughts on all the commotion abuzz over Wall Street chatter that tech innovator (or as I prefer to call them, “slick re-packager”) Apple might be eying a takeover of Electronic Arts (“EA”).  Michael Pachter went on record to call the notion, “retarded,” which is not exactly the way I would have put it, but at least he’s using layman terms.  Of course, all of this is just chatter, but that hasn’t stopped blogs such as Joystiq and Kotaku from reporting on it.  A brief perusal of the comments and messages shows most readers are either in the “WTF?” or “no way!” camp.  Granted, the very thought of Apple running EA doesn’t necessarily cross most gamers’ minds; but then again, no one thought Final Fantasy maker Square Enix could successfully marry its franchise with Walt Disney, either.

Yeah, that analogy isn’t exactly fair (or entirely relevant).  The point is an Apple-EA merger (or takeover) isn’t exactly as wild or as far-fetched an idea as many think.  The focus of the Internet community seems to be on the dreaded notion of Apple “exclusivizing” EA properties, such as Madden or Tiger Woods Golf on the iPhone or on iTunes.  Or, that Apple will force EA to waste resources on MAC game development.  Much of this misses the point, however.  Apple didn’t get where it is today by making unreasonable decisions.  Steve Jobs is an avid supporter of dropping barriers to access (remember the whole DRM speech from 2007?), and he sits with the Disney board of directors, and let’s face it, few companies have embraced the digital generation as well as Disney has (its recent hulu.com stake is just one example of how Disney understands that digital worlds are not primed for content control freaks).  Mr. Jobs undeniably plays a strong influence in encouraging these sorts of decisions.  I doubt any Apple-led EA would seriously alter how EA distributes or targets its content to gamers.  Madden will still be across consoles.  So then what would an Apple-led EA likely do or mean to the industry?  Here are a couple possibilities:

1)  A more casual EA

And by “casual,” I don’t mean EA’s (terribly misguided and nonchalant) approach to marketing new franchises (Dead Space and Mirror’s Edge, I’m looking at you two).  Apple is likely to encourage EA to develop games better tuned for mass appeal, similar to how Activision succeeded (and is now “sequeling” to death) in the Guitar Heroes games.  EA may actually put more beef (and not just pep talk) behind its Wii-dedicated teams to deliver more titles similar to Boom Blox.  Along with this approach, an Apple-led EA would develop more flash-oriented titles for iTunes, iPhone, and (yes) for Xbox Live and PlayStation Network.    Would this mean more portable games over console titles?  That answer is not entirely clear.  Given the audience composition of the 360 and PS3, we’d probably see fewer EA titles outside of the traditional sports franchises.  Apple may prefer EA focus new franchises towards the Wii and DS(i).

EA wouldn’t leave console gaming behind.  Apple knows Madden and EA Sports is the bread and butter of the company.  Forcing such titles to appear only on Apple platforms would just be nonsensical, if not short of stupid.  It would be like buying a multi-billion dollar company just to run it into the ground, or an $80,000 Ferrari just to send it over a cliff, and –well—even Jobs has to answer to his shareholders.  Multi-platform support would very much continue.  We might see a nice blending between iTunes and Madden (think of all those music downloads!) or even extras built into the iPhone version (but none of these are likely to be serious alterations to the current model.  In other words, an Apple-led EA isn’t going to result in marquee franchises jumping ship.  What it more than likely will mean is more games targeted to moderate and casual gamers.  But honestly, that’s a winning strategy for EA and every other gaming company out there, so even if Apple didn’t takeover EA, this is a shift we should be seeing across the landscape.  The big difference with an Apple-led EA?  My guess is better navigation and more targeted, efficient management.

2)  Following the Casual, for a Change

Why is there a shift happening in the industry?  Or, as famed God of War creator David Jaffe mentioned on GameTrailers.com, why should the industry perhaps rethink its dedication to the hardcore?  It doesn’t take a genius to figure out where these sentiments are coming from.

There are dozens of rumors about Microsoft and Sony introducing motion-sensing controllers (which is a rather sad and ultimately pointless endeavor, BTW – that could be a whole post by itself), and major publishers this generation are ALL suffering because PS3 and 360 adoption penetration isn’t making up for development costs and other major investments.  The economy has something to do with it; but this goes deeper than the economy (besides, gaming has fared well during this recession).

Both Sony and Microsoft squarely aimed their consoles at the hardcore; this despite the cold-hard truth that the hardcore is the minority (and possibly a shrinking one), stronger in voice only because they’re so loud (and yeah, boisterously obnoxious).  The decision to cater to that crowd served well in previous generations.  It’s sort of like trickle down “coolness” (which doesn’t ordinarily apply to us nerds, BTW).  The hardcore adopt a console first and determine what kinds of games people like.  The industry follows them and the masses are influenced by the hardcore to buy and like the games the hardcore enjoy, and the process repeats itself every 5 to 6 years.  It’s sort of like the film industry bothering with all those “enchanting” indie films to charm the “hardcore” for recognition and praise.

This time around, a three-letter word changed – nay, bomb-shelled – the process: Wii.  It essentially gave the casual a different place to go; they didn’t have to listen to the hardcore or follow the games they played.  A truly alternative option opened up and the casuals basically left (even moderates followed after Sony announced its $599 price tag).  For Sony and Microsoft, that desertion has proved painful and potentially console-ending (Pachter predicted the end of consoles – probably one more generation to go but may be).  For their supporting developers, that desertion has resulted in millions of un-recouped expenses.  Few are risking anything on PS3 and the 360, and that’s likely why both manufacturers are introducing waggle-ware to (re)open a line of communication to the casual gamers.  Is it too late?  Almost assuredly yes (not to mention this splits an already small user-base – who’ll bother with these contraptions outside first party developers – and it’s not as if they have any more time to be spending on other games since the consoles can’t produce enough AAA titles like it used to without heavy-duty costs).  By now, no casual gamer is ever going to see a PS3 or 360 as anything but hardcore gaming consoles, especially when the Wii remains an attractive alternative.

EA has been – yes – a victim of that desertion this time around.  Madden can only save it so many times, and even EA knows the future is far from secure (Madden retires, Tiger brand is slowly becoming Tony Hawk: redux, and the NFL is rethinking its license deal).  The maxim, “giant today, puny tomorrow,” is as applicable to GameStop and Blockbuster as it is to EA.

So where does Apple fit in?  Well, Apple is in far better position to embrace the casual than either Sony or Microsoft; it essentially has the audience but doesn’t quite have the content.  Apple is no content provider or producer, but it certainly knows how to sell what it has.  Apple is very good at branding itself and its merchandise.  EA used to be good at this, but now it is all over the place (Army of Two? Spore? Burnout? Mass Effect? What?).  Face it, as visually oriented as gaming is, gamemakers aren’t very good marketers.  We can all count the dozens of great games that never got advertised or advertised well (Psychonauts anyone?).  Apple can help in that department; Apple can also help EA better understand what the casual market is looking for, and drive “simplicity” into EA’s early designs and development stages.  This probably doesn’t calm those fears of the hardcore, but since when did the hardcore ever care about EA?  To most of us, EA represents the Wal-Mart of the industry.  A console industry with fewer EA Games is hardly worth crying to home about.  Now, if this were Capcom, we’d all be bawling.

3)  Leveraging the Future

Ultimately, all that I’ve written references the immediate few years post an Apple takeover.  If this were to happen, Apple is clearly eying the future, and that is where an Apple-led EA could in fact change the very landscape of gaming from where we see it today.

If digital downloads is in fact where gaming is headed (and there are some doubts on this, or at least how far away it is), then an Apple-led EA would be primed to lead the charge.  Apple knows the download industry and may want to firmly establish itself as the premier “iTunes” for gaming before someone else gets too big or too entrenched in gamers’ minds.  That sort of mindshare starts with the masses, and boy does Apple have the masses.

On the other hand, if there is any speculation about digital downloads being the future, an Apple-led EA might do its darnedest to force the intersection, or get all of us there sooner than we expected.  The leverage, innovation, and content between Apple and EA would certainly be sufficient to get the job done, presuming it had the right leadership and multi-year business plan. In this sense, the real people who should be freaking out about this is GameStop CEO J Paul Raines – digital downloads will probably do to GameStop what $1 rentals and Netflix has done to Blockbuster.

With EA at its belt, Apple becomes far more than just a technology company and it would certainly provide it more leverage to push its platforms and its ideas.  Right now, anything Apple makes is at the mercy of the content providers, meaning if Apple doesn’t always play nice, then they can go elsewhere.  If Apple itself builds the content, then it gets easier to launch new ideas because there is support (and in business, big support is necessary to be followed by other support).  Threatening to withhold EA content from others would give Apple ample leverage in putting together the future of, say, digital downloads.

And that’s the end of my rant.  Back to exam studying.

I don’t like R-rated movies; however, I’d heard very positive early reviews of this comic-book inspired action flick, so I felt it was worth a shot.  Being from Chicago, I felt it was also a nice treat to see familiar sites and sounds.  Angelina Jolie returns as yet another cold-blooded, “heartless” assassin, with looks to kill for and, well, you’ve already heard the cliche.

And that’s sort of the problem here.  The whole movie never feels particularly original.  I admit the action sequences will have your adrenaline pumping, and no doubt the storyline, as wacky as it is, almost sounds coherent enough.  If you’re looking for a thrills-a-second movie to quench your thirst for violence, then “Wanted” should fit the shoe nicely.  If you’re easily offended by over-the-top violence, then this movie probably isn’t going to do it for you — no matter how much you love Ms. Jolie.

I’ve heard Angelina is considered by far the most photogenic actress of our time, and I have to agree.  The leading lady doesn’t leave her fans disappointed.  She’s essentially playing the same character here from “Mr. and Mrs. Smith” and the “Tomb Raider” pictures, but arguably the gloves are completely off here.  No holding back blood for that PG-13 rating.  This one isn’t for the weak-hearted.  There is one particular scene where Jolie nearly pummels McAvoy’s character, and well, let’s just say Mr. Pitt probably never wants to make her angry.

Speaking of McAvoy, this is the first time I’ve seen this man in any picture, and he certainly went a long way towards convincing me he can act.  McAvoy’s performance as the beaten-down accountant with a thankless friend is likely to win-over many viewers.  His transformation, from geek to killer, is at times painful to watch, but played as realistically as real can get in a movie like this.  There is perhaps an oddly sudden jolt in character attitude after he first learns about his “destiny,” but the endurance trials he suffers through afterwards help to diminish and draw out the reality of death, murder, and skill.

Morgan Freeman is — well — Morgan Freeman.  The man could talk about cheese curling in the sun and I’m sure people would still watch and listen.  He’s always had a commanding presence and voice, and that’s what “Wanted” shoots for; he doesn’t give his “Shawshank Redemption” all but Freeman at 50 percent is better than many actors at 100.

Bottomline: “Wanted” is a thrill-ride movie, with blood and betrayals aplenty.  It isn’t quite the Bourne series but it’s not trying to be, either.  “Wanted” is over-the-top chases, bullet curving madness set within a storyline that tries to grab you by the collar and make you want to believe it.  But in the end, all you’ll probably remember are all those bullet stunts you’ve probably caught in the adverts; that and the killer glare of Ms. Jolie as she avoids bouts of certain death to “kill one and save 1,000.”

Those troubled by excessive violence won’t “like” this movie as much as the Xbox-fed, alpha males.   In light of the recent Supreme Court ruling enforcing the 2nd Amendment right to own a gun, movies like “Wanted” remind me how lost and obsessed we are with violent action.  The carnage in “Wanted” might be stylized but that doesn’t take away the awkward feelings I had, watching (and covering my eyes) to the gore before me.  Amazed and glued at times, and at others saddened and filled with guilt for enjoying the every same scenes.  May be that’s just my age, or may be that’s just entertainment.  May be it’s because there were so many young people watching this film.

Or, may be it’s because I knew violent movies like this only help breed the need for even more violence.  And that  as slick as those guns look in Angelina’s hands, I know I’d exchange everything — all the shooting entertainment Hollywood has to offer — if that meant we could end the violence in the real world.

It has been hit-or-miss with videogame movies. Despite the reviews, ‘Dead or Alive‘ did have a few classy action sequences and the Mortal Kombat films – while perhaps home to some of the most painfully spoken dialogue in Hollywood history – still stays true to the game series. Street Fighter: Legend of Chun-Li (why can’t I stop laughing every time I read that title), does have some respectable players behind it. Michael Clarke Duncan plays Balrog and Chris Klein plays Nash (Presume Guile’s friend, Charlie). Then there’s the issue of Kristen Kreuk; the Smallville lady is filling in for the role of thigh-master Chun-Li. There are a lot of opinions about whether she has the physique to play the role – she’s arguably small and it may look unbelievable when she stands to fight, say, Michael Clarke Duncan. Than again, I sincerely doubt anyone who pays to this will care about whether any of it resembles reality.

Capcom released an early shot of Ms. Kreuk and, well, it doesn’t really answer any of the concerns flaring through messageboards and blog communities. It seems most SF diehards want to see her below the waist, and not (necessarily) for perverted reasons, but to see whether she can legitimately sell the lightning and spinning fly kicks Chun-Li is famous for. I’m guessing she will; but then again, I don’t have any plans to watch this film.

Street Fighter fan that I am, I’m somewhat disappointed by what Capcom is doing to the franchise. SF4 has me less than excited. While it’s great to see the series back, the art direction seems to be quite off. All the characters appear to be either on steroids or grossly disproportional. I understand the original Alpha/Zero and 2-series weren’t exactly playing off realism, but SF4 seems to take the proportions to the realm of Gears of War. If that was a move to appease the Western market, then Capcom might have sold-out its fanbase for the sake of mass-appeal (and of course, there’s nothing wrong with that – SF4 is a commercial product, after all). I would have preferred to see SF4 keep the Alpha art direction and move towards a Soul Calibur, 3-D plane. Instead, I feel all SF4 accomplishes is SF2 in a mock-3-D environment. It’s like Viewtiful Joe on steroids — but only in a much more restricted scenery. It’s a 99% graphical overhaul and a 1% gameplay change. I guess as a numbered sequel, I wanted more. Arguably, 3rd Strike was far more revolutionary – the characters might not have all been as memorable, but compared to SF4’s roster (which is essentially SF2’s), it’s at least something “new”.

For SF enthusiasts, I’d recommend checking out Street Fighter Eternal Challenge, a collection of artwork and character information. Nowhere has more SF data been collected. The book is out of print so it’s been selling on eBay and Amazon for astronomical prices ($150-200), but you might be able to find it for less. There are rumors Udon will reprint it for the 20th Anniversary, but it’s looking less likely given Udon is publishing a different SF book entirely. This one looks cool, but it’s not the historic analysis/look that Eternal Challenge is.

I am not an Indiana Jones “fan” – yes, I’ve seen the others and have enjoyed them very much, but I am at-best an admirer of the adventure genre. For me, Indiana Jones was more of an archetype of the classic adventurer than an original creation. That said, what Spielberg and Lucas have produced in ‘Crystal Skull’ is nothing short of spectacular entertainment. Anyone with an iota of creativity will enjoy this film. Even at over two hours, ‘Crystal Skull’ never once felt long – which is often a problem for blockbuster films which often feel a need to pack in one explosion too many or one line too much. This is probably a testament to the masters behind the camera and script. The film is certainly enjoying an awesome opening weekend!

Truth be told, ‘Crystal Skull’ is by no means perfect – some critics suggest it feels empty or lacking when compared to the prior installments. I’m not exactly sure what they are getting at here — it’s not as if the Indiana Jones films were ever highly inspirational works of art. They were made primarily as commercial adventure films, standouts because of the high-quality direction and excellent action sequences. Both of these are in abundance in ‘Crystal Skull’ — so, either the critics are lost in some nostalgic paradise (i.e. they remember the films as being better than they are) or they’re just pining to find something wrong in everything they watch (which is sadly the case with many reviewers nowadays). I was quite pleased to see Mr. Roeper deliver an excellent critique — his rebuke of Michael Phillips in ‘Ebert & Roeper’ is on the mark. That Phillips chastises the flick for being unrealistic is nothing short of silly. Roeper’s take? ‘Indy 4′ wasn’t made to be realistic. My take? Umm, duh.

Harrison Ford does a splendid job reprising the role and if not for the wrinkles, grizzled voice, and white hair, you’d swear he hadn’t lost a step. Shia LeBeouf certainly looks like he could play the next Indiana Jones; he has an uncanny resemblance to Ford in this film and he displays a strong knack for the sometimes comedic action scenes. Spielberg and Lucas might have the perfect actor to carry on the Indie mantel moving forward. That said, I actually would prefer one more Ford film but that wish is probably a long-shot. I suppose I should be grateful that we even got this.

Resurrecting old icons is a risky business. Stallone pulled it off with Rocky but missed the mark in Rambo. Singer fell on his face with Superman Returns – and early takes on “Get Smart” aren’t looking very good. Spielberg and Lucas have done an excellent job bringing back Dr. Jones and likely closing the chapter on Ford. There is definitely room to expand the franchise (recall the Young Indiana Jones Chronicles?) — and so long as Spielberg and Lucas are involved, it should always be worth the price of admission.

On a gaming note, LEGO Indiana Jones releases next week. This one is looking like quite a keeper!

Georgia Moffett (above right) plays the Doctor’s daughter in the sixth episode of the fourth season of ‘Doctor Who’ on BBC One. The episode paces perhaps a little too quickly, leaving us with a slightly disenchanted connection with Ms. Moffett when she steps in front of a bullet intended for the Doctor, but nevertheless, Ms. Moffett puts on a solid performance and it would appear viewers might be getting more of her later on (she seems to have regenerated at the end).

Interestingly, Ms. Moffett is the real-life daughter of Peter Davison, the fifth doctor. She also auditioned for the role of Rose Tyler, which wound up in the very capable hands of Billie Piper. While I think Ms. Moffett is a good actress, I’m very glad the role of Rose went to Ms. Piper. Moffett’s acting is a little flat compared to Piper’s — and I’m not sure she has the same range as Billie does. That said, if the BBC does carry on a new series with her as the Doctor’s daughter, it might turn out to be a great series. Many on Who fansites have clamored for a female doctor; Ms. Moffett could be a perfect substitute for post-4th season blues. And since the BBC plans to put the Who series on-ice for a while to juggle the creative team, how better to keep the Who-verse top of mind?

Check out the trailer to the episode here (Also embedded below). For more promo photos, journey here.

This movie bothered me — but not because it was bad. I’m what one might call a Superman fan, so it irks me that a second-string Marvel character like Iron Man gets a class-act flick like this and Superman, arguably the most recognized (and before ‘Returns’, most admired) superhero, gets rubbish. That said, this post isn’t about Superman, but if anyone from Warner Bros. with any level of control watches ‘Iron Man,’ they should take some notes on what makes a good superhero movie.

‘Iron Man’ succeeds on something most superhero movies don’t have: solid writing. There is considerable punch between Downey, Jr. and Paltrow throughout this film, and each deliver his/her lines with credible accuracy. Downey, Jr. may not fit the category of blockbuster actor and certainly wasn’t on anyone’s shortlist of superhero physiques, but he is almost perfect as the troubled and transformed Tony Stark. Paltrow also deserves some credit for her role as Virginia ‘Pepper’ Potts — some might say she hasn’t really done any acting since ‘Shakespeare in Love’ (and this isn’t wholly without merit) — but she nevertheless puts forth a classy effort. Paltrow is admittedly an acquired taste — there are many who think she was miscast in this role but I do not share that opinion. If you want to see a truly miscast female lead, see Kate Bosworth in ‘Superman Returns’.

The plot is serviceable and the action sequences – though few – are well-played. That said, some comic gurus will probably notice one-too many similarities with Chris Nolan’s ‘Batman Begins’ but let’s be frank, Tony Stark is in many ways a chopped up version of Bruce Wayne. There aren’t as many surprises in the story and the back-stabbing possibilities become awfully apparent early on. What perhaps kept me glued to the screen was how good ‘Iron Man’ turned out despite the character’s position in the pantheon of superhero creations. ‘Iron Man’ is no Wolverine, and his following has always been more cult-ish than mass. That will probably change with this film. Marvel and Favreau have somehow legitimized alchemy; they’ve taken brass and turned it into gold. Kudos to them.

And yet as surprising good as ‘Iron Man’s’ debut is, it isn’t an off-the-scale shocker. ‘Iron Man’ is the first of hopefully many movies Marvel is financing itself. That’s right, after some miserable outings (anyone remember ‘Ghost Rider’? No one? Good.), Marvel decided it best to manually bring its characters to the big screen versus licensing them off to studios such as Sony or Fox. If Iron Man is any indication, this was clearly the right move for the comic book giant. This makes so much sense and honestly, is something I’ve always scratched my head about. Why movie studios often put people unfamiliar with the properties to make them was frankly lost on me. Singer never read a Superman comic (or for that matter, any comic) growing up. Some believe his X-Men movies were gold – I’m of the opinion they were decent; spectacular only because no one had made or seen serious superhero movies in a long time. But I’d bet that superhero films would be miles better if we put the likes of Busiek, Morrison, Miller, and Moore on them. Art direction by creators like Lee, Ross, Campbell, and Maduriera (and maybe even Warren) would put to shame what we’ve seen in a good number of superhero movies.

So here’s to Marvel’s ‘Iron Man’; I hope to see many sequels — but please don’t become ‘Batman and Robin’. And to DC Comics, please get off your rear ends and try to wrestle more control away from Warner Bros. before it turns the rest of your beloved franchises into wretched abominations; see ‘Catwoman‘.

Worldwide release of the 4th and allegedly final installment of the venerable (and at times mystifyingly bizarre) “Metal Gear Solid” series is set for June 12. If there is ever to be a game release that can rival the likes of that green giant, Master Chief, Kojima’s mega opus MGS4 is it. From what little we actually know — aside from screenshots, video snippets, and interviews — the game certainly looks and sounds AAA. Indeed, like what MGS2 did for its predecessor, MGS4 stands to define the power and potential of the PlayStation 3 in the eyes of undecided consumers. Sony hopes MGS4 can also serve as THE game to finally convert reluctant PS2 gen holdouts (such as myself — though admittedly, it’s the school loans and lack of free time that’ll hold me back for at least another year or more — even these entries exist solely based on my unwavering passion for this industry and the spirited creativity it can stand for).

This, however, is a question worth some conversation. Sony seems to have made up its mind already — well, actually, it isn’t as if there is much of a selection from which the company can choose from. Outside MGS4, PS3’s next round of major hits aren’t due for awhile (Final Fantasy 13, GT5 – I mean the real sequel, Ratchet Future 2, to name a few). Unfortunately, the rest, while sounding awesome — GTA4, Soul Calibur 4, Resident Evil 5 — are platform agnostic, meaning they’ll probably be great games but not ones Sony can tout as distinguishing markers of its platform.

So this brings us back to MGS4 and Sony’s intention to make it the face of its console, at least for the Summer and quite possible for the rest of the year. There is the US bundle, and today word came that Sony would even release a limited edition silver bundle. While bundles have become commonplace, this is still somewhat of a big deal. Why? Well, when was the last time Sony bundled software with the PlayStation 2? Or even with the original PSOne? Sure, there were retailer bundles — but official Sony ones? If you’re having trouble remembering any, that’s because there were none. And that’s mostly because Sony didn’t have to. We all know who won those generations.

The story is very different today. In North America, the PS3 remains in third place, and the sight of number one is (if not already gone) fading fast. While the 360 has lost a lot of its momentum, the console’s headstart in building a viable online community remains a factor Sony hasn’t quite cracked on its platform. Whatever grand promises HOME still holds are also fizzling out as more and more demo-testers discover its limitations, bugs, and, well, mediocrity. May be, deep down, Phil Harrison knew that.

The story isn’t all doom and gloom. The future of the PS3 is promising but whether MGS4 can be a title that turns the charts around might be too much even for a beautifully rendered Solid Snake to handle. The Metal Gear series was undeniably at its peak during the PSOne years. The two-disc wonder grabbed the attention of gamers and Press alike as it merged together gameplay with a truly cinematic and compelling storyline. MGS2 — despite its sales — probably deflated the hype. With its borderline insane ending and “deep” dialogue, Kojima essentially took the series away from the casual gamer, deciding instead to stick with his hardcore devotees. Though I too scratched my head more than a couple times finishing MGS2, my respect for Kojima only grew with MGS2; artists sometimes do things people don’t understand; taking those risks without fear of commercial consequences takes guts — even if you’re Hideo Kojima.

MGS2 played a huge roll in helping the PS2 run away from the competition, but that success came at a cost. The attention to MGS2 brought out the critics, many of whom to which gaming was a casual affair — and most of them panned MGS2’s storyline. And they were right in some respect, piecing together roadkill might be easier than deciphering MGS2.

But nowhere has the impact of MGS2 been felt greater than on the series’ sales. Compared to MGS2 and the original PSOne release, MGS3 was — as Konami put it — “moderately successful.” In other words, the game never met sales expectations. It’s an unfortunate outcome, given MGS3’s storyline was almost entirely coherent. It was, I suppose, what consumers wanted in MGS2 but never got.

MGS3 still went on to sell millions, but only after a price cut and a visit to the clearance bin. There’s something almost unfitting about seeing a Kojima game sitting alongside Backyard Wrestling 2 for $9.99 at Best Buy. I think it says a couple things: One, MGS2 drove away a lot of people, and two, those people never really came back.

So what does all that mean? It means MGS4 — for all the attention Sony is giving it — may not be the system seller it believes it to be. And I won’t be at all surprised when MGS4 sells well, but ultimately, doesn’t drive new system sales. Sure, there will be a bump, but that bump probably won’t be anything to write home about. Factor in the reality that Metal Gear has always been more of a Western attraction (i.e the Japanese gamers frankly don’t care much about it) and you suddenly realize that the real potential for MGS4 to move systems is actually pretty average, if not low.

In other words, Sony is probably more likely to move systems by packing Sly, Jak, or Ratchet. Snake isn’t going to do much more than convert hardcores who waited. Yeah, those gamers who probably have a 360 sitting at home, too. Ultimately, bundling MGS4 — at best –will probably get Sony to finally get those hardcore players who complained about the PS3’s price tag and library. But that too is a tough sell — because the fact is the PS3’s library still isn’t much to Toyota! about.

So is that all MGS4 can do for the brand on which it was born? Probably. Expect some amazing sales figures but system sales probably will fall off real quick. In an economy like this one, outside of the hardcores, not many are going to jump on a $400+ console for one AAA game.

In a way, the end result of MGS4’s role on the PS3 will be much like the game’s protagonist. In a trailer, an aged Solid Snake says, “War has changed. Our time has ended. Our war is over.” At the time, some writers suggested this was a sly way for Sony to tell its competition it would reign supreme yet again. However, now several years later, after nightmare delays, laser shortages, the Wii, that phrase means something very different.

Kutaragi is gone. Nintendo is #1. Dante swings on the 360. And so does Rockstar and pretty much everyone else. MGS4 may ultimately serve to remind everyone that Sony’s time as king is over and that the traditional console war waged over the last few generations is no longer the same kind of war. Now it’s about digital downloads, online functionality, and casual gaming contraptions (Scene It anyone?). In that sense, Solid Snake’s adieu on the PS3 marks more of an end than a beginning, a way to say thanks, good-bye and good luck, though with an understanding that down the road, should Metal Gear ever emerge again on any console, it might well be on more than just the one bearing the Sony logo. **

Doctor Who - Billie Piper Returns!

Alright, so some people have major issues with Ms. Piper (far right, above) and the sidekick part she played during the “rebirth” of the Doctor Who series with Christopher Eccleston and later David Tennant (center, above), but as the Brits might say, “buggers to them.” Piper is just as responsible for the uber popularity the New Who series has garnered across the world as the two doctors; her acting and charm certainly helped carry the day in several episodes and there’s a reason why fans have clamored for her return since the last episode of season 2, “Doomsday.” Show-writer/producer R.T. Davies (RTD) has spilled little about Piper’s glorious return but no doubt many of us will have our eyes peeled when the 4th season of the Doctor’s time travels hits the UK and the Sci-Fi channel. This being the rumored last hurrah for Mr. RTD (and quite possibly for Mr. Tennant, too), it makes perfect sense he’s bringing back the companion that re-started our infatuation with the Doctor and his Tardis. It promises to be a wild 13 episode romp.

Unfortunately, I can’t stand following a TV series week-to-week (Sarah Connor Chronicles was my last foray into this unknown vehicle and my patience wears thin). As I’ve done before, I’ll probably pass on the season entirely until it hits those wonderful DVDs later in Nov. (get those preorders ready!) and plan to take it in during my well-needed Winter break after another round of law school finals. No better way to spend the winter than with the Doctor!

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I’m not much of a Terminator fan; I admit I enjoyed T2 but I never really watched all of the first or any of the third (or care much for the rumored 4th). That might change with what I’ve seen of the Sarah Connor Chronicles, Fox’s new 45 minute magnum opus starring “Serenity’s” under-rated star, Summer Glau (far left) as the bad robot gone good (Cameron), and the beautiful Lena Headey (second left) as the titular Sarah Connor.

As someone who barely – and I mean barely – watches much TV, I’ve actually stayed through with this show from first to season finale (well, thanks in large part to Fox making all their shows available online), and may I say it has been one of the most enjoyable and exciting shows ever. Sure, it’s not going to get any crowning ‘Oscar’ achievements in the writing department, but what’s there is sharp, well developed, and at times, brilliant. I know some Terminator fans out there who’ve long walked away from the show, decrying its mediocrity, but I fail to see their cult-ish criticisms. For the action-viewer, there’s not much on TV that can rival this series, and I’m eagerly awaiting the next season. Fox, you’ve got yourself a looker in this show; you better not go canceling it now. You may want to roll these cast members into that 2009 movie you’re making. If you do, I’ll be there to see it.

Oh, and if you haven’t seen the lovely Ms. Glau in action before, I highly recommend you check out the little-known sci-fi film, “Serenity.” Based on the short-lived series, “Firefly,” the movie hit theaters in 2005 to much critical fanfare … but alas, very little commercial attention. This Joss Whedon (yes, the Buffy scribe Whedon) invention never caught on, but that doesn’t mean it’s not good. After you watch it, you’ll probably wonder what took Hollywood so long to put Ms. Glau back to work.

And if you missed out on the Sarah Connor Chronicles, fear not! Just head over online to all of Season 1. It’s must-see online TV :-)

Kristen Kreuk as … Chun-Li?! Wha?!

After a long hiatus… I’m back to post. There has been quite a drought in new posts and that’s because of two words: Law School. After making one of the most monumental (and may I say very expensive) shifts in my life, the notion of writing about videogames unfortunately took a literal backseat. Life as a 1L is tough — but while the workload and hours are long the satisfaction of being back in an academic setting is invigorating in many ways. Sure, life as a student after years in the work force is sometimes daunting but I wouldn’t trade a day to have come earlier. IMHO, the perspective I have from having a professional career before law school gives me mental freedom, patience, and discipline. Freedom to think about other things, patience to learn, and discipline to master. I suppose in some ways, it’s like tackling a new videogame.

New posts will probably come slower but rest assured the Green Pipe remains active. There have certainly been some major developments in the industry since my last few rants. Most notable are three:

1. The slow but sure rise of the PS3 (which BTW I talked about a long time ago). Sony’s console is starting to gain momentum but unlike EGM, which seemed quick to reverse opinion in its recent cover story, I’m not entirely sold that this PS3 comeback will be the equivalent of Gandalf’s march upon the Two Towers at the end of the second LOTR movie. Without a doubt, there are some key software releases coming this year, MGS4 the obvious poster child. But while I’m excited about this game, I think this is an example of the industry clamoring over a game the majority of the public doesn’t care as much about. The Metal Gear series saw its high-days with MGS2; fact is MGS3 never really caught on in terms of sales. Some argue that it was because the title was coached between GTA and Halo 2, but that to me sounds like a copout. If Metal Gear is so big and popular, it should have kept its own. After all, it wasn’t as if the coverage and advertising was any less (I can recall the barrage of MGS3 ads in countless magazines). That’s why MGS4 isn’t likely to put up the numbers of Halo 2 or 3. I’d even hint that MGS4 may not move as many consoles as people want to believe. Solid Snake doesn’t scream the same cool mystique that Master Chief embodies, and well, even Sony and Konami together can’t quite match the powerhouse marketing force that is Microsoft. And if MGS4 doesn’t move the needle that much, then is PS3 really the comeback kid? Maybe still. But I’d position PS3’s rise as more of an indication of how weak the 360 remains — in other words, it’s not that the PS3 is getting better, it’s actually that the 360 isn’t really striking a Toyota! momentum. More on that in future posts.

2. Oh, HD-DVD, we hardly knew ye’. I think it was quite apparent the format started out with a peg-leg when the 360 opted against making it the console’s format of choice. Face it, the outcome of this war might have been very different if there were 5-10MM 360 equipped with HD-DVD playback. Movie studios – the fickle giants that they are – might have seen better HD-DVD sales over Blu-Ray (an almost given since 360 would have been on the market longer) and kept its support with the format. Sony’s climb then would have been steeper, and hey, may be those price points on the PS3 would have dropped even faster.

Of course, one can look at MS’ decision now and insist it was a “smart” move. What if HD-DVD still lost? Then the 360 would be toast. That argument certainly has merit and as a company wanting to put out a game console, I suppose the last thing it needs is an achilles heel that isn’t even tied to content. There is a long list of reasons why HD-DVD probably would have lost even if 360 supported it out of the gate. But then again, there are also a lot of maybes that suggest HD-DVD could have put up a formidable fight if MS had acted otherwise. We’ll never know. Regardless how you feel, the truth is the next 360 will probably run on a Sony-owned format. There is admittedly something both ironic and humbling in that prospect. Competitors on the outside, sleeping together on the inside; who says there’s no drama and infidelity in the gaming world?

And *finally* 3. the meteoric rise of Nintendo Gamecube 2.0 … I mean, the Wii. I’m actually not at all surprised by the Wii’s success, and I think many of us who follow games closely knew Nintendo had a hit in the making, though even I’m taken aback by the level of success the House of Mario has reached in the past 4-6 mos. Everyone keeps asking whether Wii can sustain the momentum and I’m not so sure that’s the right question we should be debating. The real question should be broader, as in can the entire industry sustain the momentum it has with the casual gamer? Because that’s the real issue; the Wii has done a phenomenal job in enlarging the gaming circle, but can Nintendo AND its competitors reap the rewards and keep them there? That’s a very tough question, and it’s interesting to see all the companies trying to woo the casual market at this year’s GDC. The community arcade from MS to WiiWare from Nintendo are good moves, but there are real questions as to whether the industry is taking the time to ensure that casual gamers understand all this (remember who we’re dealing with here) and there are serious questions about what these moves are doing to each company’s bread and butter. For Nintendo, it’s the loyalists who want only to play Zelda, Mario and Metroid — Is a bigger remake of SSBM and SM Galaxy enough? For MS, do its Halo faithful really care that Xbox can render board games in HD? And do Sony players really want to see and interact with pimple-faced teens and moms singing Britney songs via SingStar? It’s a tough scale to balance, and with limited resources, the gambles each camp is making is definitely one reason why we’re seeing fewer releases *we* (and I say we as in mainstay gamers) care about. And it may also explain the increasing “clone effect”. Flip through a game magazine today and you may have to do a doubletake to make sure you’re looking at more than two games from two genres: racing and FPS. There’s nothing like saving money when multiple titles can be released running on the same engines and the same third-party renderware. It’s a telling sign something’s up. Is it the trend for the future? Hard to say for sure. If the Wii movement continues, it might be. Whether that’s necessarily a bad thing is once again the wrong question. The question is whether the pool of hardcore or moderate gamers keep up the giant’s share of profits. If many of us fall out and start to lose interest (come on, how many Resistance sequels do I really need?), then the console audience may truly change once again over the next 5 years. By the time the next set of consoles rollout, don’t be surprised if everyone takes a Wii approach in terms of technology.

Finally, I can’t help but at least mention that Kristen Kreuk of Smallville “fame”will play Chun-Li in the upcoming Street Fighter film. If you saw DOA and could at least appreciate the martial arts action, I suppose you’ll enjoy this film. I have a hard time believing it’ll be as bad as the first Street Fighter film with Jean Claude (and Kylie Minogue as … Cammy?!). But I have to admit, it’ll be hard for this new film to beat out one of my all-time favorite lines from that flick; it’s when Jean Claude (who plays Guile, BTW) says: I’m going to kick Bison’s ass so hard the next Bison-wannabe is gonna feel it.

Any line as MacBaine-ish as that will just sound weird coming out of Kreuk’s mouth. At least she looks the part (above).

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